I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
There’s definitely a nice idea in playing as a tech support trapped behind deploying stock phrases, as some larger story unfolds about you, but Tech Support: Error Unknown just doesn’t deliver it.
Dream Diary really does feel like a second-hand retelling of half-remembered and ill-understood nightmares, and I found my mind wandering on imaginings of its own to get as far as possible from these dreary dreams.
Ultimately, Even The Ocean becomes a story about the cycles of history, and the way that our inaction often brings upon failure. Many games would treat this cynically, ruminating on the futility of human effort, but Even The Ocean presents this cycle as an opportunity to pass on our stories with the hope that they'll allow future generations to learn from, and correct, our mistakes.
It's clear that Cypher is beyond me. The first couple of rooms were a breeze, but quickly I was finding it too obtuse, too interested in being difficult and not interested enough in teaching me how to solve it. And that's very much a personal taste thing. For people super into this sort of thing, with brains bigger than mine, this'll be a sweet treat.
If you want pretty anime boys and don't care too much about their questionable grasp of female anatomy (and, in some cases, consent) then this game might be for you.
Easily confused with Life is Feudal: Your Own, Life is Feudal: MMO takes the multiplayer medieval crafting and survival game and makes it larger and, through developer-run servers, more permanent.
The measure of an open world is ultimately not the story it tells but whether you're happy to kill time within it, and Kingdom Come: Deliverance offers plenty of ways to do that, even if a lot of them will, in fact, get you slaughtered.
That it ultimately collapses into a string of unpleasant platforming sequences that the core design simply can't sustain means I grew to loathe Crossing Souls, once it entirely abandoned its redeeming features for everything it couldn't get right.