
Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

Includes RPS, Rock, Paper, Shotgun
Last reviewed: Denshattack! · 7 days ago

Against The Storm is an inventive roguelite citybuilder brimming with challenge and excitement, making it a bold step forward for both genres.

I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…

Norsca is a brilliant last hurrah for Total War: Warhammer. It's full of spectacle, monsters and thrilling wars, but where it really succeeds is in its campaign twists.

It's the Cronenbergian cyberpunk game I never knew I wanted, and it's shot right into my top ten of the year so far.

Its zero gravity segments offer something that no other FPS can, and everywhere else it's a solid, polished shooter. If you like the sound of it then I'd jump in now and build up some experience.

For whatever reason, this feels like a game that wants to reach as high and far as the games that came before it, and simply can't.

If you've never Nidhogged before, this might be the best place to start since you'll almost certainly be able to find a non-laggy game much more quickly, but it's missing some of the original's elegance, and not just in the visual department.

Rez Infinite is the greatest VR game to date

Hellblade is brave for tackling psychosis so directly, and braver still for pouring so much of its efforts into its narrative. It's unlike anything else I've played this year, and for that reason it deserves a slice of your time.

WoL is most easily described as a comedy game, and though it is indeed a prime-cut ribtickler, that can be a backhanded compliment – as if jokes are all it has. WoL does something far more accomplished, far more rare, which is to be joyful.

A completely wonderful Metroidvania, but at the same time, another Metroidvania.

I tried so hard to like this one, because of its immediately attractive qualities, and the huge promise of that opening phone call subterfuge puzzle. But despite eventually revisiting that idea once, it never lives up to any of the early promise. Gosh though, someone ought to make that game.

As with Fullbright's previous game, Gone Home, Tacoma won't be for everyone, but it's a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture.

With a better, more involving path, this could have been really something. As it is, it's the glorious The Long Dark with a reason for surviving, and that definitely proves enough.

Slime Rancher is a delightful, irrepressible thing with a manageable space to venture out into. A bouncy rainbow in a sludge of sprawling, mud-coloured shooters. I am so glad it exists.

I only wish that the mechanics and feeling of Pyreball lived up to that strong storytelling, because it so often feels like an interruption to a great tale.

It may be slight, but it's delightful.