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Rock Paper Shotgun

Includes RPS, Rock, Paper, Shotgun

Last reviewed: 007 First Light · 4 days ago

Reviews1,417
Authors114
Avg scoreNo scores
Agreement33%

Extremes

Most agreed
Mewgenics2026
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Critic
Agreement100%

I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…

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Most disagreed
Inzoi2025
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Critic
Agreement0%

I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…

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Authors · 114

Reviews

1417 reviews
Hue2016
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Agreement

I had a lot of fun with Hue. It was frustrating sometimes, but most puzzle-platformers are, and it would be boring to get every level right first time. Its faults mostly lie with being over-ambitious in terms of tone and narrative, but I think I'd rather see a game overreach than be content with mediocrity.

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World of Warcraft: Legion2016
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At least at the start of the expansion, this is a new high point for World of Warcraft. Proof that Blizzard still has plenty of juice to squeeze out of it. Proof that even when the Legion is relegated to farm status, there’ll be many more adventures to have, and that they’ll be worth the wait. And proof again that while Blizzard can’t hope to please everyone, it’s not going to stop trying its best.

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The Turing Test2016
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Agreement

It’s definitely bloated, needing a brutal hand to strip out a few dozen of the weaker puzzles. Because in there are challenges that are not only good, but sometimes great. Really satisfying to solve. It’s that they’re too frequently diluted down by a series of chambers far more entertaining for the brief banter between TOM and Ava at the start than the process of completion. As such, it falls a good distance short of the two mighty games it emulates.

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Project Highrise2016
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Agreement

People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I’m not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn’t have the flex. Not yet, anyway, but the slick, compulsive, ever so slightly bland Project Highrise is certainly a strong foundation for the community to take it somewhere weirder and wilder.

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Pan-Pan2016
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Agreement

It’s utterly beautiful, and it sounds so wonderful, but in the end it feels too hollow. As a piece of visual art it deserves extensive celebration. As a game, it needed to be slightly more: slightly more purposeful, slightly more involved, slightly more communicative.

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Tempest2016
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Agreement

There is something here for fans of the genre (if it is a genre). The world is big and each faction has a hefty handful of quests that you’ll need to work to deserve. There’s also instant co-op, which means tougher missions, like taking out a well-guarded fort, can be approached with mates. Likewise, the broad strokes of fantasy – the undead, magic artifacts, sea monsters – might be enough to intrigue you deeper into this world of pirates and tradesmen.

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The Final Station2016
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Agreement

The Final Station is a simple game, which is always just compelling enough for its duration. I’ve come to think of it as an efficient, low budget horror movie: it has a high concept it can’t afford to show directly and so it wrings as much as it can from the mystery and the satisfaction of piecing the plot together from snippets. It’s only a shame that its action suffers more from never having a particularly interesting concept of its own.

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Okhlos: Omega2016
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Agreement

Okhlos feels like an elevator pitch – ‘go smash up a comedy ancient Greece’ – made flesh, without too much worry about expanding upon the concept. I do admire that, there’s a purity and a glee to it, and it’s refreshing to not butt up against a skill ceiling as in something like Isaac, but I guess once you’ve smote one god, you’ve smote ’em all.

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Deus Ex: Mankind Divided2016
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Agreement

Mankind Divided is a new version of one of my favourite games of all time and free from the execution problems that hampered that last iteration. The levels are bigger and prettier. There are no dumb boss fights. It gives you slightly more agency over its story. The new abilities are nice, even if they don't dramatically alter the flow of the game.

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