I can't get Fish Sticks out of my head. Not the food, but the stray cat with a squished face and stubby legs that I wrangled into my shack in Edmund McMillen and Tyler Glaiel’s new roguelite strategy game, Mewgenics. The shop, the pub, the dentist; no matter where I go, I…
I was, like so many of my 1990s-born peers, a huge Sims girlie. I spent hundreds of hours as a teen and young adult making people I knew, characters from shows I was obsessing over, or original characters I wanted to experiment with, and diligently following their life paths and…
Some of the additions in Afterbirth break whatever thematic cohesion might have existed more than what has come before. Laser-cyborg Isaac doesn't quite fit with my reading of the game but then, what the hell, maybe it's just a game about shit, blood and tears after all. And it's a fantastic example of the form.
If the game itself were as much of a mess as the port, I'd happily ignore the whole thing but Rocksteady are still capable of spectacle and style. Given the choice of one big budget collectathon series a year, and that's often all I can find time for, I'd pick Arkham almost every time.
For all of my complaints, I'd like to see more. More explorations of the weird places that we scrap, shoot and claw our way through as we play games. More short stories. More horror. If Funcom want to flesh out their Secret World with a few more side projects, I'll be a the front of the queue, even if I'm not convinced I'll enjoy the ride.
It's a shame that the skaven act so much like zombies rather than having their own distinct traits. But if Vermintide can act as the catalyst for a trend whereby at least one in every three zombie games is now a Skaven game instead, it will have served a wondrous purpose. The 'tide' suffix is excuse enough to have hordes of ratbeasts running mindlessly through the streets and it could happily be attached to 'Daemon', 'Corpse' or 'Green'. That said, 'Greentide' sounds like an off-brand toilet cleaner so perhaps that one would need a bit of a rethink.
else Heart.Break() helps you to see programming for the magic it is. It may have made me feel I had neglected an entire realm of the world. But it also showed me that it's never too late to learn.
Forget your Just Causes, your Uncharteds, your Battlfields and your Call of Duties – Broforce comes closer to capturing the beautiful chaos and heroic misadventures of a big budget action movie than any of them.
It's rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It's glitchless, which is a rare treat, especially for a game that lets you break your blob into many parts and jam them in between rotating cogs and swinging platforms. It's one of the best puzzle games in a very long time.
Hearts of Stone reminded me exactly what I loved about it the first time around, and all I could think when the credits rolled was how much I look forward to firing this game up in a few more months and concluding both Geralt's final adventure, and one of the PC's finest RPGs. Give or take a few giant bloody spiders. Grr.
It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it's without doubt less anodyne than before. Diplomacy, however, seems to me like a significant misfire even without the bugs – the question of your place in this new world, and in relation to your rivals, remains unresolved. I suspect Beyond Earth's road to recovery has only just begun.
As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast punchy-shooty game in its own right. It's dumb as a box of Dinobots of course, but it's not even trying to be otherwise – and that's why its simple, colourful enthusiasm for robot-bashing is so infectious.
[T]hose who haven't got it by now may be quite happy to continue ignoring it. I think this would be an enormous shame. If this is you, I want to tell you that it is a game worth playing.
There's a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one – some of the most lovely animation I've ever seen in a game – but just so poor.