
It's cool that Lilith is back but where's my loot?

Last reviewed: Zero Parades: For Dead Spies · 2 months ago

It's cool that Lilith is back but where's my loot?

A gripping finale can’t save a bland cast and shallow writing

Street Fighter V is the skeleton of a great fighting game

Far Cry Primal's lack of distractions keeps it exciting

If Garden Warfare was an attempt to make a multiplayer only shooter that just about anyone could enjoy, Garden Warfare 2 takes that a step farther by removing the original's budget-priced compromises. Making the original Popcap concept into a shooter isn't novel anymore, and I hope that the developers pay attention to the game's potential balance challenges over time to make sure that "asymmetric" doesn't become "lopsided." But Garden Warfare 2 stands strong on its own, and with friends.

Cobalt is like realizing an old favorite isn't quite what you remembered

A thrilling Lego adventure with a few missing pieces!

Firewatch is the video game equivalent of a page-turner

Frustration tangles up Unravel's better ideas

American Truck Simulator is comfortingly more of the same

Homeworld: Deserts of Kharak is interesting enough but feels a bit empty

In spite of a few glaring technical issues, XCOM 2 represents a high water mark for the entire franchise. Firaxis successfully tells an evocative story. It treats players with respect and includes so many small quality of life improvements over the original they are simply too numerous to mention. It is challenging enough at its basic difficulty level to feel like a complete experience. Despite the bugs, it's still the best-looking, most exciting turn-based tactical game I've ever played.

The Witness is uplifting and frustrating

Oxenfree doesn't live up to its potential, but has a story worth telling

That Dragon, Cancer is a devastating experience

If you can judge a game based on the moments that make you put it down for the night, Just Cause 3 is hard to criticize: I only stopped when I needed to sleep, not because I wanted to put the game down. The "did you see that?!" factor seems unlimited here, and it kept me coming back to discover what unexpected domino of explosions I could start next with a single grenade. The formula of the Just Cause series hasn't been expanded, but it has been improved. And it's rare that a game is so comfortable in its own skin.

Battlefront trades complexity for accessibility